La mise à jour promise de la version 3DS vient d’arriver sur l’eShop de la console. Cette version est repoussée aux États-Unis à une date non communiquée. Le soucis vient de la non conformité entre la version 1.0.0 et la 1.0.2. Nintendo of America a donc retardé le patch alors que Nintendo Europe non. Pour ceux qui ne l’ont pas encore lu, notre test est consultable ici.
Au menu de cette mise à jour, des correctifs liés aux problèmes les plus urgents (petits bugs, framerate capricieux, etc…), mais aussi du contenu post-lancement pour la première fois !
Je vous laisse avec le patchnote (en anglais) :
New additions/features/content
- Frost Moon content added.
- Save slots expanded from three to six.
- 10 more inventory slots.
- Auto equip removed.
- “A” to interact now works relative to cursor position in Manual Aim.
- Stack speed improved.
- Quick stack ignores all hotbar items.
- Buffs can now be cancelled on the Equip screen.
- Save games refactored so the issue of long save times no longer occurs
- Addressed a number of crashing-related issues
- Items in the Trash stay there when you leave the UI screen, making it harder to accidentally trash a wanted item.
- Players can sell items with no value to shops so you clean inventory quickly.
- Dungeon Worldgen re-worked to provide properly expansive Dungeons
- Spawn rates in dungeons rebalanced to fit a more authenitic threatening experience
- Rules for surface fishing reworked, so you can fish much smaller ponds
- Bosses now de-spawn 100% if you die – mirroring the PC version and adding challenge
- Precision screen UI tweaked to add fishing items to left hand pane – tap to toggle
- Player no longer glows like it’s wearing the Miner’s Helmet by default. Ore glow also toned down. It’s going to get dark out there guys…
Bugs fixed
- Items becoming invisible when hung on wall
- Can’t use any item for 10 seconds after using Godly Tempest Staff
- Bug Catching Net accuracy (can only catch at feet)
- Lihzahrd temple has no traps
- Biome Spread too slow
- Skeletron Prime’s arms each drop potions/hearts
- Ice Golems not appearing
- Crystal Shards are very rare
- Crafting Adamantite/Titanium/Chloro Bars causes unusual slowdown
- Imp fireballs explode into Goblin gore on destruction
- Grasshoppers can’t be killed
- Dungeon biome constantly changing to Underground; ruins spawns
- Flesh Grinder/Meat Grinder naming issues, sprite issue
- Living Wood/Leaf Wand have some oddities in calculating wood total
- Holding in Smart Cursor Hammer for backwalls always hammers the first block
- Building near NPCs frustrating due to interaction conflicts
- Unusual Recipes Unlocked at worldgen
- Underworld Biome has way too many Imps spawning. UW spawns overall should be toned down.
- When going down on a slope in a minecart and using items, the item is pointed the wrong direction.
- There is “player disabled pvp” spam anytime someone leaves or joins a game.
- Lots of problems with music and crossfade.
- Game thinks the player is in a cave when they are in the dungeon.
- The dungeon being shrunk is causing balance issues.
- The center of the world needs to be completely flat, so that the player can build there.
- Some items can only be made from Iron when they should also be made from Lead.
- Items the player throws go up and slightly to the right, no matter which way they face.
- Keep finding Magic Mirrors and Bug Nets in chests where they shouldn’t be.
- Reduced corruption sizes are causing problems getting items.
- Floating Islands treasure chest loot is not distributed correctly.
- Meteor Hamaxe is 35 bars. Should be 20.
- Game was not switching into Meteor Zones when near a meteor.
- Meteorite spawns do not give enough materials.
- Enemy caster AI is broken.
- Mana crystals need to be 3 fallen stars, not 5.
- A large majority of the time when you are fishing, the bobber is shaking and you click but nothing will be caught.
- You cannot see the fish you have caught on the line when you reel it in.
- Fishing zones are being picked up incorrectly (i.e. Underground Fish everywhere bug)
- Bug Nets don’t catch critters most of the time.
- Remove damage from all vanity pets.
- Autodig should not target a block you are grappled to.
- Using a grappling hook does not reset jump accessories.
- Monsters continue to spawn in player towns.
- Zombies repeatedly jump facing backwards at doors instead of banging on them.
- Duke Fishron trophy does not spawn
- Text error for the Valentine Ring tooltip
- Can’t catch surface fish. Game seems to not classify ‘surface’ areas correctly for fishing
- Tempest Staff, multiple issues
- Discount card not working as intended
- The use time for the bucket is WAY too short.
- ‘Take all’ from chests misbehaving
- Eye of Cthulhu has the wrong boss music.
- Dryad isn’t reporting the rate of Crimson spread
- Zombies should be able to open doors during a blood moon
- Unable to create biomes.
- Sometimes buckets won’t collect or dispense water
- Player stuck in “jump/fall” animation when standing on a sloped tile.
- Flippers spawn rate is far too low