Attendue depuis plus d’un mois, la mise à jour 1.1.3 de NBA Playgrounds est enfin disponible.
Le jeu propose une meilleure résolution et une autre nouveauté importante, la taille du jeu. Actuellement le jeu pèse plus de 7Go, l’équipe promet une net amélioration sur ce point qui peut être rapidement dérangeant. On notera aussi que de nouveaux joueurs se sont invités dans le roster.
Saber Interactive nous avait annoncé que le retard du patch online de NBA Playgrounds sur Nintendo Switch serait compensé. Pour se faire pardonner, les joueurs ayant acheté le jeu avant la mise à jour pourront télécharger gratuitement Shaq Fu: A Legend Reborn lors de sa sortie sur Nintendo Switch à la fin de l’année.
Notre vidéo du mode Online
Patchnote du jeu (commun à toutes les versions, en anglais) :
- Added: The Challenge Mode feature, which allows you to challenge other players to online matches
- You can now switch between unranked challenges and ranked games in the online mode
- To challenge another player, you must switch to the challenge mode in the online menu and define a challenge code. By default, your challenge code is your nickname, but you can change it to your own, personal code. The person you are challenging must enter your code.
- If you have been challenged, please enter your challenger’s code and press “Accept”.
- All challenges are unranked and your ranking/ELO will be unaffected by the results of the challenge.
- Added: Toxicity system/Disconnection Manager, which penalizes players who abandon matches in any other way than surrendering
- Added: 5 new versions of Shaquille O´Neal in various teams from his career (Boston Celtics, Miami Heat, Phoenix Suns, Cleveland Cavaliers, Orlando Magic)
- Added: 15 new players join the roster
- The following players were added: Dennis Rodman, Isaiah Thomas, Larry Bird, Giannis Antetokoumnpo, Kenny Smith, Gary Payton, Klay Thompson, Devin Booker, Tony Parker, Kemba Walker, Seth Curry, Tiny Archibald, John Starks, Tracy McGrady, Pete Maravich
- Added: A shot-meter was added to help finding the perfect timing for shots, dunks etc.
- Adjusted: Shots were adjusted to make the system more accessible and unified throughout all variations
- Adjusted: The steal action was adjusted further to better fit the intended gameplay
- It is now possible to perform a steal action when behind an opponent
- Added: 35 new players join the roster
- The following players were added: Ben Wallace, Bernard King, Earl Monroe, Elvin Hayes, Isiah Thomas, Joe Dumars, John Havlicek, Julius Erving, Kevin McHale, Manute Bol, Muggsy Bogues, Steve Nash, Yao Ming, Joakim Noah, Joe Johnson, Andre Iguodala, Bismack Biyombo, D’Angelo Russell, Julius Randle, Justise Winslow, Kyle Korver, Manu Ginobili, Nick Young, Robin Lopez, Serge Ibaka, Tyler Johnson, Adrian Dantley, Arvydas Sabonis, Bob Cousy, David Thompson, Larry Nance, Mark Price, Detlef Schrempf, Wes Unseld, Lou Williams
- The following players can now be played on a second team, in which they played during their career: Lebron James (Miami Heat), Dwyane Wade (Miami Heat), James Harden (Oklahoma City), Kevin Durant (Oklahoma City), Derrick Rose (Chicago Bulls), Gary Payton (Seattle Sonics), Shawn Kemp (Seattle Sonics), Rajon Rondo (Boston Celtics), Alex English (Dallas Mavericks), Walt Frazier (Cleveland Cavaliers), Clyde Drexler (Houston Rockets), Alonzo Mourning (Charlotte Hornets), Jason Kidd (New Jersey Nets)
- Added: The Seattle SuperSonics and Playgrounders were added to the team selection
- Added: 5 Playgrounders, this time famous YouTubers, join the roster as “The Playgrounders” in red card packs
- iMAV3RIQ, iPodKingCarter, QJB, Troydan, and DenkOps
- Added: The playgrounds Madrid and Chicago are now available
- Added: You can now play tournaments in Venice Beach, Seattle, Madrid and Chicago
- Added: New Dunk, Crossover and Finger Roll animations were added
- Added: New Ball styles can be unlocked in the tournaments
- Changed: 3 pointers no longer fill lottery pick bar
- Increased: The difficulty of 3 pointers was increased
- Reduced: The number of steals required for the Las Vegas Challenge #2 was reduced to 10 (was 15)
- Reduced: The number of 3-pointers needed for the Paris Challenge #4 was reduced to 6 (was 7)
- Reduced: The number of 3-pointers needed for the London Challenge #1 was reduced to 6 (was 10)
- Reduced: The number of 3-pointers needed for the Las Vegas Challenge #3 was reduced to 8 (was 12)
- Reduced: The inbound time was reduced to adjust it to the overall style of the game
- Adjusted: Now when the time of the match reaches zero and the ball is still in the air the match won’t end until the shot is resolved (either by scoring or failing).
- Adjusted: the penalization received from disconnecting from matches has been increased. Now the user loses more ELO points and the progression grows faster.
- Changed: Actions from teammates count now towards finishing the tournament challenges
- Improved: The execution time for throws was reduced
- Reduced: The probability of receiving duplicates in card packages
- Fixed: The visual effect when leveling up was corrected
- Fixed: Some miscalculations in shot attempts with long animations regarding their success chance were corrected
- Fixed: Some issues in the matchmaking were fixed which caused that players were unable to join the matchmaking when a former online session was not closed properly
- Fixed: Some issues related to the random selection of players and the rule that prevents the picking of the same players twice for the same team.
- Fixed: Some Legendary and Epic players didn’t have the correct background.
- Fixed: The loading screens with the control scheme and the explanation of the shot meter were not rotating as intended
- Fixed: Some commentator lines were triggered at the wrong moment
- Fixed: Some issues related to the audience and its appearance were addressed
- Fixed: An issue that prevented some users in rare cases from progressing through the tournaments
- Fixed: An issue where one player jumped out of the court and the match could not be continued
- Fixed: An issue where a user with too many unopened packs could end in an endless loading screen
C’est pas la folie, ok le mode en ligne est la, ok ils ont ajouté un jauge, 15 persos de plus mais à part ça le jeu pèse toujours 9,6 Go chez moi, il est buggé de partout… On commence un match en ligne c’est écrit « Connexion interrompu » pourtant on joue bien le match. Bref c’est un bon début mais c’est pas suffisant à mon sens pour rendre l’expérience optimale.
J’ai tout désinstaller pour voir si au cas ou en partant de 0 le jeu serait moins lourd mais non, 9.6Go avec une installation fresh. Après bon sans commentaire, la jauge encore plus petite et si possible encore plus bas dans l’écran alors que je dois regarder l’action en haut, le online je sais pas si c’est nintendo ou est mais va falloir patcher. Pas tester le mode portable si effectivement le up est la. J’ai l’impression que l’on a eu le patch « générique » applicable a toute les consoles mais pas un patch « switch » car rien de ce qui était promis spécialement pour cette console n’est la (j’ai l’impression)
C’est marqué où que la résolution est améliorée ? C’était un des gros soucis en mode nomade… Pour moi un des soucis les plus gênants car c’était vraiment flou en portable
Pour ma part, je trouve qu’il y a un gros travail à faire sur le mode online. Comme Juju l’a dit, on nous dit que la session a été interrompue mais on arrive à jouer le match. Mais surtout, il faut que les développeurs trouvent une solution aux rage quit. Les victimes de ces sans c******* n’ont même pas de victoire comptabilisée ou même de points d’expériences…
Il n’y a que moi ou le patch n’est qu’à moitié ? Je m’explique, j’ai le mode online, et les 2 niveaux en exhibition mais je n’ai pas de nouveaux tournois ni les nouveaux perso…vraiment bizarre du coup.
Idem de mon côté et pas d’amélioration graphique en mode portable non plus (entre autre)